Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on. A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as 'traffic checking', propelling the rammed car forward the event in which a 'checked' car hits a rival is considered as a Traffic Takedown. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many 'Crash Dollars' as possible). Burnout 3: Takedown PS2 Assassin compact car Get 15 Takedowns Assassin muscle car Get 30 Takedowns Assassin coupe car Get 60 Takedowns Assassin sports car Get 100 Takedowns Assassin super car Get. Now, with Burnout 3: Takedown, obviously a lucky number, EA has struck absolute gold with this title. In Burnout Revenge, players compete in a range of racing game types with different aims.
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